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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/18/2025 11:02:26 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5e533ac127574a3580f7e73c76f6d5ee

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 335
Difficulty: Moderate
Map Difficulty Score: 136.3

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Yellow Player 4 - White Player Number E Jungle Blockade 1 P V X Rubble Blockade 6 S Jungle Blockade 5 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 335 210 78
37%
60
29%
7
3%
5
2%
22
10%
5
2%
14
7%
13
6%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (391, -150) 240° (4x) on top -
3 Hex Map - E (501, 233) 240° (4x) 0°, 120° 70.0
4 16 Space Strip - P (502, 623) 0° (0x) 26.0
5 Hex Map - V (592, 1011) 180° (3x) 300° 73.0
6 Blockade - Rubble Blockade 6 (515, 936) 120° (2x) on top -
7 Hex Map - X (136, 1323) 300° (5x) 69.0
8 Blockade - Jungle Blockade 5 (224, 1341) 180° (3x) on top -
9 Hex Map - S (92, 1866) 0° (0x) 30° 55.0
10 Ending - Water (277, 2188) 30° (1x) - -
11 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 60° Hex Map - E 240° 7 8
2 E → P Hex Map - E 16 Space Strip - P 180° 8 13
3 P → V 16 Space Strip - P Hex Map - V 180° 5 12
4 V → X Hex Map - V 300° Hex Map - X 120° 7 15
5 X → S Hex Map - X Hex Map - S 180° 7 11
6 E → Rubble Hex Map - E 120° Tavern - Rubble 300° 5 6
7 S → Water Hex Map - S 30° Ending - Water 240° 3 7


Generated with v6.10.4