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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/28/2026 6:29:16 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5e8e972230654c77994ff27131b702f6

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 425
Difficulty: Very Difficult
Map Difficulty Score: 750.7

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - White Player 4 - Blue Player Number O D J Jungle Blockade 5 G Sand Blockade 2 E Rubble Blockade 6 Q N Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 425 260 112
43%
44
17%
15
6%
5
2%
53
20%
4
2%
27
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - O (292, -272) 120° (2x) 120° 38.0
3 Hex Map - D (814, -159) 300° (5x) 68.0
4 Blockade - Jungle Blockade 5 (1266, -141) 180° (3x) on top -
5 Hex Map - J (1134, 384) 0° (0x) 60° 58.0
6 Blockade - Sand Blockade 2 (1617, 78) 240° (4x) on top -
7 Hex Map - G (1727, 461) 0° (0x) 60° 69.0
8 Blockade - Rubble Blockade 6 (2256, 77) 240° (4x) on top -
9 Hex Map - E (2366, 460) 120° (2x) 60° 70.0
10 16 Space Strip - Q (2754, 575) 60° (1x) 26.0
11 Hex Map - N (2464, 1078) 0° (0x) 30° 49.0
12 Ending - Water (2649, 1400) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → O Starting - A 120° 16 Space Strip - O 300° 7 9
2 O → D 16 Space Strip - O 120° Hex Map - D 300° 1 4
3 D → J Hex Map - D Hex Map - J 180° 1 3
4 J → G Hex Map - J 60° Hex Map - G 240° 1 2
5 G → E Hex Map - G 60° Hex Map - E 240° 1 2
6 E → Q Hex Map - E 60° 16 Space Strip - Q 240° 7 10
7 Q → N 16 Space Strip - Q Hex Map - N 180° 1 3
8 N → Water Hex Map - N 30° Ending - Water 240° 3 6


Generated with v11.2.9