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Setup for 4 Player a Game of Quest for El Dorado

Generated on 5/29/2025 12:34:33 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5eae19560c024bea8db760d6360bd834

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
White 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 482
Difficulty: Very Difficult
Map Difficulty Score: 310.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player 4 - White Player Number C Water Blockade 4 K Rubble Blockade 3 G Rubble Blockade 6 P E I Jungle Blockade 5 M Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 482 283 137
48%
47
17%
20
7%
6
2%
39
14%
7
2%
27
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (483, -306) 240° (4x) on top -
3 Hex Map - C (593, 77) 120° (2x) 60° 41.0
4 Blockade - Rubble Blockade 3 (1030, -151) 240° (4x) on top -
5 Hex Map - K (1140, 232) 180° (3x) 60° 62.0
6 Blockade - Rubble Blockade 6 (1531, 82) 240° (4x) on top -
7 Hex Map - G (1641, 465) 0° (0x) 60° 69.0
8 16 Space Strip - P (1983, 658) 240° (4x) 60° 26.0
9 Hex Map - E (2424, 693) 120° (2x) 60° 70.0
10 Blockade - Jungle Blockade 5 (2907, 387) 240° (4x) on top -
11 Hex Map - I (3017, 770) 300° (5x) 79.0
12 Blockade - Jungle Blockade 1 (3014, 788) 180° (3x) on top -
13 Hex Map - M (2882, 1313) 60° (1x) 330° 91.0
14 Ending - Water (2697, 1635) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 60° Hex Map - C 240° 5 6
2 C → K Hex Map - C 60° Hex Map - K 240° 5 9
3 K → G Hex Map - K 60° Hex Map - G 240° 5 9
4 G → P Hex Map - G 60° 16 Space Strip - P 240° 8 15
5 P → E 16 Space Strip - P 60° Hex Map - E 240° 5 9
6 E → I Hex Map - E 60° Hex Map - I 240° 3 4
7 I → M Hex Map - I Hex Map - M 180° 5 6
8 M → Water Hex Map - M 330° Ending - Water 180° 1 2


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