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Setup for 4 Player a Game of Quest for El Dorado

Generated on 3/25/2025 5:49:27 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5f5d2bdb9fcd4c449225e3e68b067c2f

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 472
Difficulty: Very Difficult
Map Difficulty Score: 713.1

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player 4 - White Player Number D Sand Blockade 2 O E Q K H Water Blockade 4 N Jungle Blockade 1 J Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 472 298 141
47%
57
19%
11
4%
5
2%
54
18%
5
2%
25
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (203, -649) 300° (5x) on top -
3 Hex Map - D (318, -546) 0° (0x) 120° 68.0
4 16 Space Strip - O (798, -743) 60° (1x) 60° 38.0
5 Hex Map - E (1331, -864) 240° (4x) 70.0
6 16 Space Strip - Q (1216, -359) 240° (4x) 26.0
7 Hex Map - K (1017, 144) 60° (1x) 60° 62.0
8 Blockade - Water Blockade 4 (1546, -240) 240° (4x) on top -
9 Hex Map - H (1656, 143) 120° (2x) 59.0
10 Blockade - Jungle Blockade 1 (1835, 161) 180° (3x) on top -
11 Hex Map - N (1703, 686) 180° (3x) 60° 49.0
12 Blockade - Rubble Blockade 6 (2094, 536) 240° (4x) on top -
13 Hex Map - J (2204, 919) 180° (3x) 30° 58.0
14 Ending - Water (2389, 1241) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 120° Hex Map - D 300° 1 3
2 D → O Hex Map - D 120° 16 Space Strip - O 300° 3 5
3 O → E 16 Space Strip - O 60° Hex Map - E 240° 1 3
4 E → Q Hex Map - E 16 Space Strip - Q 180° 4 6
5 Q → K 16 Space Strip - Q Hex Map - K 180° 3 7
6 K → H Hex Map - K 60° Hex Map - H 240° 1 3
7 H → N Hex Map - H Hex Map - N 180° 7 11
8 N → J Hex Map - N 60° Hex Map - J 240° 7 9
9 J → Water Hex Map - J 30° Ending - Water 240° 3 6


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