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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/29/2024 3:16:47 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5f683fdf1fe245f7817e0bc4e77a917c

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Yellow 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 511
Difficulty: Very Difficult
Map Difficulty Score: 731.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Yellow Player 4 - Blue Player Number L Rubble Blockade 3 D Rubble Blockade 6 P I H Jungle Blockade 5 E Water Blockade 4 M Sand Blockade 2 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 511 283 136
48%
57
20%
23
8%
7
2%
37
13%
7
2%
16
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (483, -306) 240° (4x) on top -
3 Hex Map - L (593, 77) 0° (0x) 60° 69.0
4 Blockade - Rubble Blockade 6 (1122, -307) 240° (4x) on top -
5 Hex Map - D (1232, 76) 240° (4x) 300° 68.0
6 16 Space Strip - P (826, 388) 180° (3x) 300° 26.0
7 Hex Map - I (461, 778) 120° (2x) 79.0
8 Blockade - Jungle Blockade 5 (822, 796) 180° (3x) on top -
9 Hex Map - H (690, 1321) 120° (2x) 59.0
10 Blockade - Water Blockade 4 (596, 1339) 180° (3x) on top -
11 Hex Map - E (464, 1864) 0° (0x) 300° 70.0
12 Blockade - Sand Blockade 2 (249, 1555) 120° (2x) on top -
13 Hex Map - M (-130, 1942) 60° (1x) 270° 91.0
14 Ending - Water (-500, 1942) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 60° Hex Map - L 240° 3 5
2 L → D Hex Map - L 60° Hex Map - D 240° 1 5
3 D → P Hex Map - D 300° 16 Space Strip - P 120° 3 7
4 P → I 16 Space Strip - P 300° Hex Map - I 120° 1 2
5 I → H Hex Map - I Hex Map - H 180° 3 6
6 H → E Hex Map - H Hex Map - E 180° 3 4
7 E → M Hex Map - E 300° Hex Map - M 120° 3 7
8 M → Water Hex Map - M 270° Ending - Water 120° 3 6


Generated with v6.5.11