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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/6/2026 8:18:17 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5f71e2f23f6844a084bb6afe17d101b8

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 20 cave tokens in stacks of 4
Map Traverse Score: 350
Difficulty: Moderate
Map Difficulty Score: 148.5

7 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number M F O G C Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
3 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
7 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 350 204 85
42%
29
14%
18
9%
5
2%
36
18%
5
2%
26
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - M (409, 389) 60° (1x) 60° 91.0
3 Hex Map - F (818, 778) 180° (3x) 120° 69.0
4 16 Space Strip - O (1160, 347) 240° (4x) 120° 38.0
5 Hex Map - G (1509, -86) 120° (2x) 60° 69.0
6 Hex Map - C (1918, 303) 60° (1x) 90° 41.0
7 Ending - Jungle (2288, 303) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → M Starting - A 60° Hex Map - M 240° 5 6
2 M → F Hex Map - M 60° Hex Map - F 240° 5 6
3 F → O Hex Map - F 120° 16 Space Strip - O 300° 3 6
4 O → G 16 Space Strip - O 120° Hex Map - G 300° 3 4
5 G → C Hex Map - G 60° Hex Map - C 240° 3 4
6 C → Jungle Hex Map - C 90° Ending - Jungle 300° 3 6


Generated with v11.2.9