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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/1/2026 7:37:15 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5fb8a59fc3c247908719fd84872edb12

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 400
Difficulty: Moderate
Map Difficulty Score: 154.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number X Water Blockade 4 T Jungle Blockade 5 C Rubble Blockade 3 U Rubble Blockade 6 Q L Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 300° (5x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 400 248 100
40%
45
18%
9
4%
7
3%
42
17%
6
2%
14
6%
19
8%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (391, -150) 240° (4x) on top -
3 Hex Map - X (501, 233) 240° (4x) 120°, 300° 69.0
4 Blockade - Jungle Blockade 5 (888, -104) 300° (5x) on top -
5 Hex Map - T (1003, -1) 120° (2x) 180° 75.0
6 Blockade - Rubble Blockade 3 (1088, -519) 0° (0x) on top -
7 Hex Map - C (956, -544) 0° (0x) 120° 41.0
8 Blockade - Rubble Blockade 6 (1297, -959) 300° (5x) on top -
9 Hex Map - U (1412, -856) 120° (2x) 180° 77.0
10 16 Space Strip - Q (1320, -1246) 180° (3x) 120° 26.0
11 Hex Map - L (1821, -1402) 300° (5x) 90° 69.0
12 Ending - Jungle (2191, -1402) 90° (2x) - -
13 Tavern - Sand (201, 411) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 7 11
2 X → T Hex Map - X 120° Hex Map - T 300° 7 13
3 T → C Hex Map - T 180° Hex Map - C 5 8
4 C → U Hex Map - C 120° Hex Map - U 300° 7 10
5 U → Q Hex Map - U 180° 16 Space Strip - Q 5 10
6 Q → L 16 Space Strip - Q 120° Hex Map - L 300° 4 6
7 X → Sand Hex Map - X 300° Tavern - Sand 120° 6 9
8 L → Jungle Hex Map - L 90° Ending - Jungle 300° 2 4


Generated with v11.2.9