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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/3/2026 1:11:16 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5fc8cdda50714caf952c28662b6d5378

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 474
Difficulty: Very Difficult
Map Difficulty Score: 238.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - White Player 4 - Yellow Player Number D Sand Blockade 2 K Jungle Blockade 5 N Jungle Blockade 1 I Rubble Blockade 6 F Water Blockade 4 H Rubble Blockade 3 O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 474 284 142
50%
54
19%
15
5%
5
2%
47
17%
6
2%
15
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (295, -493) 300° (5x) on top -
3 Hex Map - D (410, -390) 240° (4x) 180° 68.0
4 Blockade - Jungle Blockade 5 (586, -908) 0° (0x) on top -
5 Hex Map - K (454, -933) 120° (2x) 240° 62.0
6 Blockade - Jungle Blockade 1 (466, -1507) 60° (1x) on top -
7 Hex Map - N (91, -1400) 240° (4x) 180° 49.0
8 Blockade - Rubble Blockade 6 (449, -1918) 0° (0x) on top -
9 Hex Map - I (317, -1943) 60° (1x) 240° 79.0
10 Blockade - Water Blockade 4 (191, -2283) 60° (1x) on top -
11 Hex Map - F (-184, -2176) 120° (2x) 180° 69.0
12 Blockade - Rubble Blockade 3 (-281, -2694) 0° (0x) on top -
13 Hex Map - H (-413, -2719) 300° (5x) 240° 59.0
14 16 Space Strip - O (-618, -3150) 60° (1x) 210° 38.0
15 Ending - Water (-645, -3435) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → D Starting - A 120° Hex Map - D 300° 4 6
2 D → K Hex Map - D 180° Hex Map - K 0° 7 13
3 K → N Hex Map - K 240° Hex Map - N 60° 5 7
4 N → R Hex Map - N 240° 16 Space Strip - R 60° 3 4
5 N → I Hex Map - N 180° Hex Map - I 0° 3 4
6 I → F Hex Map - I 240° Hex Map - F 60° 7 11
7 F → H Hex Map - F 180° Hex Map - H 0° 5 8
8 H → O Hex Map - H 240° 16 Space Strip - O 60° 3 8
9 O → Water 16 Space Strip - O 210° Ending - Water 60° 3 6


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