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Setup for 2 Player a Game of Quest for El Dorado

Generated on 7/17/2025 6:44:10 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5fd3edb2072a4b0e951c31960107f55d

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 486
Difficulty: Very Difficult
Map Difficulty Score: 657.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number D Water Blockade 4 X Rubble Blockade 6 V Rubble Blockade 3 O S R H N Sand Blockade 2 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 486 301 117
39%
77
26%
12
4%
6
2%
56
19%
5
2%
9
3%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (345, -72) 240° (4x) on top -
3 Hex Map - D (455, 311) 180° (3x) 0°, 120° 68.0
4 Blockade - Rubble Blockade 6 (907, 329) 180° (3x) on top -
5 Hex Map - X (775, 854) 120° (2x) 300° 69.0
6 Blockade - Rubble Blockade 3 (744, 857) 120° (2x) on top -
7 Hex Map - V (365, 1244) 180° (3x) 73.0
8 16 Space Strip - O (275, 1634) 0° (0x) 300° 38.0
9 Hex Map - S (-90, 2024) 0° (0x) 55.0
10 16 Space Strip - R (-453, 2414) 0° (0x) 300° 33.0
11 Hex Map - H (-818, 2804) 240° (4x) 300° 59.0
12 Blockade - Sand Blockade 2 (-1033, 2495) 120° (2x) on top -
13 Hex Map - N (-1412, 2882) 60° (1x) 330° 49.0
14 Ending - Water (-1597, 3204) 330° (6x) - -
15 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 60° Hex Map - D 240° 5 10
2 D → X Hex Map - D Hex Map - X 180° 1 2
3 X → V Hex Map - X 300° Hex Map - V 120° 5 12
4 V → O Hex Map - V 16 Space Strip - O 180° 7 12
5 O → S 16 Space Strip - O 300° Hex Map - S 120° 1 3
6 D → Rubble Hex Map - D 120° Tavern - Rubble 300° 6 9
7 S → R Hex Map - S 16 Space Strip - R 180° 1 3
8 R → H 16 Space Strip - R 300° Hex Map - H 120° 1 4
9 H → N Hex Map - H 300° Hex Map - N 120° 3 6
10 N → Water Hex Map - N 330° Ending - Water 180° 3 6


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