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Setup for 3-Player a Game of Quest for El Dorado

Generated on 4/25/2026 1:27:47 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5fe1afb2a37647e0af1edaba06061433

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades
Map Traverse Score: 484
Difficulty: Difficult
Map Difficulty Score: 213.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Red Player 3 - Yellow Player Number P G L Sand Blockade 2 F Jungle Blockade 1 D Rubble Blockade 6 I Rubble Blockade 3 N Jungle Blockade 5 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - G 60° (1x) 70 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - L 0° (0x) 70 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - F 240° (4x) 70 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 180° (3x) 69 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 240° (4x) 80 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 484 283 139
49%
55
19%
17
6%
6
2%
43
15%
8
3%
15
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 16 Space Strip - P (296, 271) 240° (4x) 60° 26.0
3 Hex Map - G (645, 462) 60° (1x) 70.0
4 Blockade - Sand Blockade 2 (824, 480) 180° (3x) on top -
5 Hex Map - L (692, 1005) 0° (0x) 60° 70.0
6 Blockade - Jungle Blockade 1 (1083, 855) 240° (4x) on top -
7 Hex Map - F (1193, 1238) 240° (4x) 70.0
8 Blockade - Rubble Blockade 6 (1372, 1256) 180° (3x) on top -
9 Hex Map - D (1240, 1781) 180° (3x) 60° 69.0
10 Blockade - Rubble Blockade 3 (1631, 1631) 240° (4x) on top -
11 Hex Map - I (1741, 2014) 240° (4x) 60° 80.0
12 Blockade - Jungle Blockade 5 (2132, 1864) 240° (4x) on top -
13 Hex Map - N (2242, 2247) 60° (1x) 90° 49.0
14 Ending - Water (2612, 2247) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 60° 16 Space Strip - P 240° 7 12
2 P → G 16 Space Strip - P 60° Hex Map - G 240° 8 13
3 G → L Hex Map - G Hex Map - L 180° 5 8
4 L → F Hex Map - L 60° Hex Map - F 240° 3 8
5 F → D Hex Map - F Hex Map - D 180° 5 12
6 D → I Hex Map - D 60° Hex Map - I 240° 7 9
7 I → N Hex Map - I 60° Hex Map - N 240° 7 10
8 N → Water Hex Map - N 90° Ending - Water 300° 3 6


Generated with v11.1.9