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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/5/2026 12:37:20 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5fe29fc63daf467091bf4bdf596a8601

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 375
Difficulty: Difficult
Map Difficulty Score: 225.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - White Player 4 - Red Player Number J Sand Blockade 2 K Rubble Blockade 3 N Water Blockade 4 G Jungle Blockade 1 D Rubble Blockade 6 Q Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 375 246 128
52%
41
17%
7
3%
4
2%
45
18%
5
2%
16
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (479, -181) 300° (5x) on top -
3 Hex Map - J (594, -78) 60° (1x) 180° 58.0
4 Blockade - Rubble Blockade 3 (770, -596) 0° (0x) on top -
5 Hex Map - K (638, -621) 300° (5x) 180° 62.0
6 Blockade - Water Blockade 4 (723, -1139) 0° (0x) on top -
7 Hex Map - N (591, -1164) 0° (0x) 180° 49.0
8 Blockade - Jungle Blockade 1 (767, -1682) 0° (0x) on top -
9 Hex Map - G (635, -1707) 300° (5x) 180° 69.0
10 Blockade - Rubble Blockade 6 (538, -2225) 0° (0x) on top -
11 Hex Map - D (406, -2250) 240° (4x) 180° 68.0
12 16 Space Strip - Q (247, -2759) 240° (4x) 210° 26.0
13 Ending - Water (220, -3044) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 120° Hex Map - J 300° 5 6
2 J → K Hex Map - J 180° Hex Map - K 7 12
3 K → N Hex Map - K 180° Hex Map - N 7 11
4 N → G Hex Map - N 180° Hex Map - G 7 8
5 G → D Hex Map - G 180° Hex Map - D 3 5
6 D → Q Hex Map - D 180° 16 Space Strip - Q 1 4
7 Q → Water 16 Space Strip - Q 210° Ending - Water 60° 3 6


Generated with v11.2.9