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Setup for 2-Player a Game of Quest for El Dorado

Generated on 6/27/2026 9:48:37 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=609a97fb56734d3bb463cf690ee08fc3

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 432
Difficulty: Difficult
Map Difficulty Score: 182.7

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number Q D P L F Jungle Blockade 5 G Water Blockade 4 J Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 432 260 119
46%
50
19%
13
5%
6
2%
39
15%
8
3%
25
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - Q (250, 349) 240° (4x) 60° 26.0
3 Hex Map - D (599, 540) 240° (4x) 300° 68.0
4 16 Space Strip - P (147, 774) 0° (0x) 240° 26.0
5 Hex Map - L (-356, 618) 240° (4x) 300° 69.0
6 Blockade - Jungle Blockade 5 (-433, 543) 120° (2x) on top -
7 Hex Map - F (-812, 930) 120° (2x) 240° 69.0
8 Blockade - Water Blockade 4 (-938, 590) 60° (1x) on top -
9 Hex Map - G (-1313, 697) 60° (1x) 180° 69.0
10 Blockade - Rubble Blockade 6 (-1137, 179) 0° (0x) on top -
11 Hex Map - J (-1269, 154) 180° (3x) 210° 58.0
12 Ending - Jungle (-1454, -168) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → Q Starting - A 60° 16 Space Strip - Q 240° 5 6
2 Q → D 16 Space Strip - Q 60° Hex Map - D 240° 6 14
3 D → P Hex Map - D 300° 16 Space Strip - P 120° 3 5
4 P → L 16 Space Strip - P 240° Hex Map - L 60° 4 7
5 L → F Hex Map - L 300° Hex Map - F 120° 3 8
6 F → G Hex Map - F 240° Hex Map - G 60° 7 10
7 G → J Hex Map - G 180° Hex Map - J 7 9
8 J → Jungle Hex Map - J 210° Ending - Jungle 60° 3 7


Generated with v11.2.8