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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/2/2026 3:34:11 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=60bda3439b55476c8b92bea2cfa02f8e

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 321
Difficulty: Moderate
Map Difficulty Score: 142.9

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number V Rubble Blockade 3 P X S Jungle Blockade 1 J Sand Blockade 2 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 321 210 68
32%
65
31%
4
2%
5
2%
32
15%
5
2%
12
6%
13
6%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (295, -493) 300° (5x) on top -
3 Hex Map - V (410, -390) 60° (1x) 60°, 180° 73.0
4 16 Space Strip - P (886, -194) 300° (5x) 26.0
5 Hex Map - X (1093, 314) 240° (4x) 69.0
6 Blockade - Jungle Blockade 1 (1090, 332) 180° (3x) on top -
7 Hex Map - S (958, 857) 0° (0x) 60° 55.0
8 Blockade - Sand Blockade 2 (1257, 863) 240° (4x) on top -
9 Hex Map - J (1367, 1246) 0° (0x) 90° 58.0
10 Ending - Water (1737, 1246) 90° (2x) - -
11 Tavern - Sand (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 3 5
2 V → P Hex Map - V 60° 16 Space Strip - P 240° 2 5
3 P → X 16 Space Strip - P Hex Map - X 180° 3 6
4 X → S Hex Map - X Hex Map - S 180° 5 7
5 S → J Hex Map - S 60° Hex Map - J 240° 5 7
6 V → Sand Hex Map - V 180° Tavern - Sand 6 9
7 J → Water Hex Map - J 90° Ending - Water 300° 3 6


Generated with v9.3.13