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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/1/2026 2:07:50 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=60c0c491f31d44cc98591b3b50db62d4

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 13 tiles + 6 blockades + tavern + 40 cave tokens in stacks of 4
Map Traverse Score: 711
Difficulty: Very Difficult
Map Difficulty Score: 731.7

20 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 10 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - White Player Number V Rubble Blockade 3 X Jungle Blockade 5 L Sand Blockade 2 O S E Water Blockade 4 C Rubble Blockade 6 J Jungle Blockade 1 G R M Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
15 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
16 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
17 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
18 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
19 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
20 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 711 414 158
38%
79
19%
27
7%
10
2%
69
17%
12
3%
40
10%
13
3%
6
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (387, -337) 300° (5x) on top -
3 Hex Map - V (502, -234) 60° (1x) 60°, 180° 73.0
4 Blockade - Jungle Blockade 5 (985, -540) 240° (4x) on top -
5 Hex Map - X (1095, -157) 180° (3x) 69.0
6 Blockade - Sand Blockade 2 (1274, -139) 180° (3x) on top -
7 Hex Map - L (1142, 386) 300° (5x) 300° 69.0
8 16 Space Strip - O (552, 386) 0° (0x) 300° 38.0
9 Hex Map - S (95, 620) 60° (1x) 240° 55.0
10 Blockade - Water Blockade 4 (-31, 280) 60° (1x) on top -
11 Hex Map - E (-406, 387) 180° (3x) 300° 70.0
12 Blockade - Rubble Blockade 6 (-391, 468) 120° (2x) on top -
13 Hex Map - C (-770, 855) 60° (1x) 240° 41.0
14 Blockade - Jungle Blockade 1 (-850, 437) 60° (1x) on top -
15 Hex Map - J (-1225, 544) 0° (0x) 240° 58.0
16 Hex Map - G (-1772, 389) 60° (1x) 240° 69.0
17 16 Space Strip - R (-1977, -42) 60° (1x) 240° 33.0
18 Hex Map - M (-2129, -553) 0° (0x) 210° 91.0
19 Ending - Water (-2314, -875) 210° (4x) - -
20 Tavern - Rubble (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 6 8
2 V → X Hex Map - V 60° Hex Map - X 240° 2 3
3 X → L Hex Map - X Hex Map - L 180° 7 16
4 L → O Hex Map - L 300° 16 Space Strip - O 120° 1 2
5 O → S 16 Space Strip - O 300° Hex Map - S 120° 4 8
6 V → Rubble Hex Map - V 180° Tavern - Rubble 6 9
7 S → E Hex Map - S 240° Hex Map - E 60° 6 8
8 E → C Hex Map - E 300° Hex Map - C 120° 3 4
9 C → J Hex Map - C 240° Hex Map - J 60° 7 9
10 J → G Hex Map - J 240° Hex Map - G 60° 5 6
11 G → R Hex Map - G 240° 16 Space Strip - R 60° 3 4
12 R → M 16 Space Strip - R 240° Hex Map - M 60° 1 2
13 M → Water Hex Map - M 210° Ending - Water 60° 3 6


Generated with v9.3.12