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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/1/2026 8:37:13 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=60ce5732adab4f6c9ee5b16e35248030

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 445
Difficulty: Difficult
Map Difficulty Score: 171.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number H Rubble Blockade 6 X Rubble Blockade 3 J Water Blockade 4 R U T Jungle Blockade 5 P Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 445 264 83
31%
60
23%
12
5%
7
3%
59
22%
5
2%
13
5%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - H (502, -234) 120° (2x) 180°, 60° 59.0
4 Blockade - Rubble Blockade 3 (587, -752) 0° (0x) on top -
5 Hex Map - X (455, -777) 0° (0x) 120° 69.0
6 Blockade - Water Blockade 4 (796, -1192) 300° (5x) on top -
7 Hex Map - J (911, -1089) 300° (5x) 120° 58.0
8 16 Space Strip - R (1295, -1205) 300° (5x) 60° 33.0
9 Hex Map - U (1685, -858) 240° (4x) 77.0
10 Blockade - Jungle Blockade 5 (1773, -840) 180° (3x) on top -
11 Hex Map - T (1641, -315) 0° (0x) 60° 75.0
12 16 Space Strip - P (1937, -44) 240° (4x) 30° 26.0
13 Ending - Water (1964, 243) 30° (1x) - -
14 Tavern - Sand (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 120° Hex Map - H 300° 7 11
2 H → X Hex Map - H 180° Hex Map - X 7 14
3 X → J Hex Map - X 120° Hex Map - J 300° 7 8
4 J → R Hex Map - J 120° 16 Space Strip - R 300° 5 8
5 R → U 16 Space Strip - R 60° Hex Map - U 240° 4 5
6 U → T Hex Map - U Hex Map - T 180° 5 7
7 T → P Hex Map - T 60° 16 Space Strip - P 240° 5 12
8 H → Sand Hex Map - H 60° Tavern - Sand 240° 6 10
9 P → Water 16 Space Strip - P 30° Ending - Water 240° 3 7


Generated with v11.2.9