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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/5/2026 4:12:29 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=60de8088b28244778eb43e46a1ac17ad

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 2 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 415
Difficulty: Very Difficult
Map Difficulty Score: 238.6

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number P U R T W Jungle Blockade 5 M Sand Blockade 2 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
5 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 415 225 83
37%
43
19%
21
9%
6
3%
35
16%
4
2%
9
4%
19
8%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - P (250, 349) 60° (1x) 120° 26.0
3 Hex Map - U (691, 72) 240° (4x) 0°, 120° 77.0
4 16 Space Strip - R (601, 462) 0° (0x) 33.0
5 Hex Map - T (691, 850) 180° (3x) 300° 75.0
6 Blockade - Jungle Blockade 5 (568, 697) 120° (2x) on top -
7 Hex Map - W (189, 1084) 300° (5x) 240° 73.0
8 Blockade - Sand Blockade 2 (63, 744) 60° (1x) on top -
9 Hex Map - M (-312, 851) 240° (4x) 270° 91.0
10 Ending - Jungle (-682, 851) 270° (5x) - -
11 Tavern - Rubble (991, -106) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → P Starting - B 60° 16 Space Strip - P 240° 5 9
2 P → U 16 Space Strip - P 120° Hex Map - U 300° 4 9
3 U → R Hex Map - U 16 Space Strip - R 180° 4 6
4 R → L 16 Space Strip - R 300° Hex Map - L 120° 3 5
5 R → H 16 Space Strip - R 300° Hex Map - H 120° 4 7
6 R → T 16 Space Strip - R Hex Map - T 180° 5 7
7 T → W Hex Map - T 300° Hex Map - W 120° 4 6
8 U → Rubble Hex Map - U 120° Tavern - Rubble 300° 6 7
9 W → M Hex Map - W 240° Hex Map - M 60° 5 7
10 M → C Hex Map - M 180° Hex Map - C 5 6
11 M → Jungle Hex Map - M 270° Ending - Jungle 120° 3 9


Generated with v11.2.9