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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/16/2026 4:44:04 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=60e22f8ce49441e8b39d99eda9725d81

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern
Map Traverse Score: 451
Difficulty: Very Difficult
Map Difficulty Score: 391.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number C Jungle Blockade 1 U Rubble Blockade 3 G Water Blockade 4 W Sand Blockade 2 T Jungle Blockade 5 J Rubble Blockade 6 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 240° (4x) 42 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 240° (4x) 78 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - G 60° (1x) 70 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - W 300° (5x) 74 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - T 180° (3x) 77 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - J 0° (0x) 59 37 6 9 1 1 10 1 9 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 300° (5x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 451 271 83
31%
51
19%
15
6%
8
3%
63
23%
4
1%
23
8%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Jungle Blockade 1 (529, -384) 240° (4x) on top -
3 Hex Map - C (639, -1) 240° (4x) 120°, 300° 42.0
4 Blockade - Rubble Blockade 3 (1118, -182) 300° (5x) on top -
5 Hex Map - U (1233, -79) 240° (4x) 78.0
6 Blockade - Water Blockade 4 (1594, -61) 180° (3x) on top -
7 Hex Map - G (1462, 464) 60° (1x) 70.0
8 Blockade - Sand Blockade 2 (1368, 482) 180° (3x) on top -
9 Hex Map - W (1236, 1007) 300° (5x) 300° 74.0
10 Blockade - Jungle Blockade 5 (1021, 698) 120° (2x) on top -
11 Hex Map - T (642, 1085) 180° (3x) 77.0
12 Blockade - Rubble Blockade 6 (1003, 1103) 180° (3x) on top -
13 Hex Map - J (871, 1628) 0° (0x) 30° 59.0
14 Ending - Water (1056, 1950) 30° (1x) - -
15 Tavern - Sand (339, 177) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 60° Hex Map - C 240° 1 2
2 C → U Hex Map - C 120° Hex Map - U 300° 3 5
3 U → G Hex Map - U Hex Map - G 180° 3 4
4 G → W Hex Map - G Hex Map - W 180° 1 2
5 W → T Hex Map - W 300° Hex Map - T 120° 1 3
6 T → J Hex Map - T Hex Map - J 180° 3 4
7 C → Sand Hex Map - C 300° Tavern - Sand 120° 6 7
8 J → Water Hex Map - J 30° Ending - Water 240° 3 7


Generated with v11.2.9