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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/26/2026 10:17:46 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6165e8f0d5464f2eaa433c83fff026e6

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 464
Difficulty: Very Difficult
Map Difficulty Score: 296.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Red Player 4 - Yellow Player Number S Rubble Blockade 6 X Water Blockade 4 M Rubble Blockade 3 U Jungle Blockade 5 R J O Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 464 264 96
36%
47
18%
19
7%
6
2%
52
20%
6
2%
18
7%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - S (455, 311) 60° (1x) 120°, 60° 55.0
4 Blockade - Water Blockade 4 (842, -26) 300° (5x) on top -
5 Hex Map - X (957, 77) 240° (4x) 60° 69.0
6 Blockade - Rubble Blockade 3 (1348, -73) 240° (4x) on top -
7 Hex Map - M (1458, 310) 180° (3x) 60° 91.0
8 Blockade - Jungle Blockade 5 (1803, 238) 240° (4x) on top -
9 Hex Map - U (1913, 621) 240° (4x) 77.0
10 16 Space Strip - R (1914, 1011) 0° (0x) 300° 33.0
11 Hex Map - J (1457, 1245) 120° (2x) 58.0
12 16 Space Strip - O (1458, 1635) 180° (3x) 30° 38.0
13 Ending - Water (1688, 1802) 30° (1x) - -
14 Tavern - Sand (755, 489) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 60° Hex Map - S 240° 7 9
2 S → X Hex Map - S 120° Hex Map - X 300° 7 12
3 X → M Hex Map - X 60° Hex Map - M 240° 3 10
4 M → U Hex Map - M 60° Hex Map - U 240° 4 5
5 U → R Hex Map - U 16 Space Strip - R 180° 4 7
6 R → J 16 Space Strip - R 300° Hex Map - J 120° 4 5
7 J → O Hex Map - J 16 Space Strip - O 180° 8 12
8 S → Sand Hex Map - S 60° Tavern - Sand 240° 6 8
9 O → Water 16 Space Strip - O 30° Ending - Water 240° 3 6


Generated with v11.2.9