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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/20/2026 1:18:29 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=61edf44b74b64d3db5c0834f536de473

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 565
Difficulty: Very Difficult
Map Difficulty Score: 718.3

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - White Player 4 - Yellow Player Number S Rubble Blockade 3 U Jungle Blockade 1 R W G Rubble Blockade 6 J Water Blockade 4 N Jungle Blockade 5 D Sand Blockade 2 O Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
15 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
16 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
17 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
18 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 565 340 132
39%
61
18%
20
6%
7
2%
75
22%
5
1%
21
6%
11
3%
8
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (433, -259) 300° (5x) on top -
3 Hex Map - S (548, -156) 0° (0x) 180°, 60° 55.0
4 Blockade - Jungle Blockade 1 (724, -674) 0° (0x) on top -
5 Hex Map - U (592, -699) 300° (5x) 60° 77.0
6 16 Space Strip - R (1072, -740) 60° (1x) 60° 33.0
7 Hex Map - W (1559, -783) 240° (4x) 73.0
8 Blockade - Rubble Blockade 6 (1556, -765) 180° (3x) on top -
9 Hex Map - G (1424, -240) 0° (0x) 69.0
10 Blockade - Water Blockade 4 (1239, -222) 180° (3x) on top -
11 Hex Map - J (1107, 303) 300° (5x) 300° 58.0
12 Blockade - Jungle Blockade 5 (1122, 384) 120° (2x) on top -
13 Hex Map - N (743, 771) 120° (2x) 300° 49.0
14 Blockade - Sand Blockade 2 (574, 540) 120° (2x) on top -
15 Hex Map - D (195, 927) 240° (4x) 68.0
16 16 Space Strip - O (353, 1432) 240° (4x) 330° 38.0
17 Ending - Jungle (188, 1714) 330° (6x) - -
18 Tavern - Rubble (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 120° Hex Map - S 300° 5 6
2 S → U Hex Map - S 180° Hex Map - U 6 10
3 U → R Hex Map - U 60° 16 Space Strip - R 240° 3 4
4 R → W 16 Space Strip - R 60° Hex Map - W 240° 3 4
5 W → G Hex Map - W Hex Map - G 180° 5 9
6 S → Rubble Hex Map - S 60° Tavern - Rubble 240° 6 9
7 G → J Hex Map - G Hex Map - J 180° 1 2
8 J → N Hex Map - J 300° Hex Map - N 120° 3 4
9 N → D Hex Map - N 300° Hex Map - D 120° 5 6
10 D → O Hex Map - D 16 Space Strip - O 180° 1 4
11 O → Jungle 16 Space Strip - O 330° Ending - Jungle 180° 3 7


Generated with v11.1.4