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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/1/2026 3:03:12 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=620b451677754b44a887c481801b4768

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Yellow 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 457
Difficulty: Very Difficult
Map Difficulty Score: 966.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Yellow Player 4 - Red Player Number S Rubble Blockade 6 V Rubble Blockade 3 X Jungle Blockade 5 Q O L I Sand Blockade 2 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
10 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
11 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
12 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
13 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
14 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 457 264 115
44%
54
20%
14
5%
6
2%
38
14%
8
3%
10
4%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (525, -103) 300° (5x) on top -
3 Hex Map - S (640, 0) 300° (5x) 60°, 180° 55.0
4 Blockade - Rubble Blockade 3 (1169, -384) 240° (4x) on top -
5 Hex Map - V (1279, -1) 180° (3x) 60° 73.0
6 Blockade - Jungle Blockade 5 (1762, -307) 240° (4x) on top -
7 Hex Map - X (1872, 76) 240° (4x) 60° 69.0
8 16 Space Strip - Q (2076, 503) 240° (4x) 26.0
9 16 Space Strip - O (2076, 970) 60° (1x) 38.0
10 Hex Map - L (2241, 1473) 180° (3x) 69.0
11 Blockade - Sand Blockade 2 (2602, 1491) 180° (3x) on top -
12 Hex Map - I (2470, 2016) 300° (5x) 30° 79.0
13 Ending - Jungle (2655, 2338) 30° (1x) - -
14 Tavern - Sand (640, -350) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 1 3
2 S → V Hex Map - S 60° Hex Map - V 240° 1 2
3 V → X Hex Map - V 60° Hex Map - X 240° 1 2
4 X → Q Hex Map - X 60° 16 Space Strip - Q 240° 3 6
5 Q → O 16 Space Strip - Q 16 Space Strip - O 180° 1 3
6 O → L 16 Space Strip - O Hex Map - L 180° 1 5
7 L → I Hex Map - L Hex Map - I 180° 3 7
8 S → Sand Hex Map - S 180° Tavern - Sand 6 8
9 I → Jungle Hex Map - I 30° Ending - Jungle 240° 2 4


Generated with v11.2.8