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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/20/2026 1:17:50 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=62660ecb4e04420f9b1bd7e488ad313e

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 371
Difficulty: Difficult
Map Difficulty Score: 195.7

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - White Player 4 - Blue Player Number S Water Blockade 4 J Jungle Blockade 1 U Sand Blockade 2 G Rubble Blockade 6 X Rubble Blockade 3 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 371 233 86
37%
41
18%
8
3%
6
3%
54
23%
5
2%
13
6%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (433, -259) 300° (5x) on top -
3 Hex Map - S (548, -156) 60° (1x) 180°, 60° 55.0
4 Blockade - Jungle Blockade 1 (542, -674) 0° (0x) on top -
5 Hex Map - J (410, -699) 0° (0x) 120° 58.0
6 Blockade - Sand Blockade 2 (889, -880) 300° (5x) on top -
7 Hex Map - U (1004, -777) 180° (3x) 60° 77.0
8 Blockade - Rubble Blockade 6 (1257, -693) 240° (4x) on top -
9 Hex Map - G (1367, -310) 60° (1x) 60° 69.0
10 Blockade - Rubble Blockade 3 (1850, -616) 240° (4x) on top -
11 Hex Map - X (1960, -233) 60° (1x) 90° 69.0
12 Ending - Water (2330, -233) 90° (2x) - -
13 Tavern - Sand (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 120° Hex Map - S 300° 5 7
2 S → J Hex Map - S 180° Hex Map - J 5 6
3 J → U Hex Map - J 120° Hex Map - U 300° 3 5
4 U → G Hex Map - U 60° Hex Map - G 240° 3 4
5 G → X Hex Map - G 60° Hex Map - X 240° 5 11
6 S → Sand Hex Map - S 60° Tavern - Sand 240° 6 8
7 X → Water Hex Map - X 90° Ending - Water 300° 3 10


Generated with v11.1.4