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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/3/2026 2:39:59 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6280edf8c1b3455e99e1ce360dcd6c81

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 452
Difficulty: Very Difficult
Map Difficulty Score: 248.6

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number M Water Blockade 4 I Rubble Blockade 6 F Rubble Blockade 3 D Jungle Blockade 1 H Sand Blockade 2 O Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 452 246 111
45%
45
18%
23
9%
6
2%
38
15%
5
2%
18
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (253, 84) 240° (4x) on top -
3 Hex Map - M (363, 467) 60° (1x) 60° 91.0
4 Blockade - Rubble Blockade 6 (616, 551) 240° (4x) on top -
5 Hex Map - I (726, 934) 180° (3x) 300° 79.0
6 Blockade - Rubble Blockade 3 (649, 859) 120° (2x) on top -
7 Hex Map - F (270, 1246) 120° (2x) 0° 69.0
8 Blockade - Jungle Blockade 1 (540, 1264) 180° (3x) on top -
9 Hex Map - D (408, 1789) 240° (4x) 300° 68.0
10 Blockade - Sand Blockade 2 (377, 1792) 120° (2x) on top -
11 Hex Map - H (-2, 2179) 300° (5x) 300° 59.0
12 16 Space Strip - O (-298, 2453) 120° (2x) 270° 38.0
13 Ending - Jungle (-556, 2333) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → M Starting - A 60° Hex Map - M 240° 3 4
2 M → I Hex Map - M 60° Hex Map - I 240° 3 4
3 I → F Hex Map - I 300° Hex Map - F 120° 2 4
4 F → D Hex Map - F 0° Hex Map - D 180° 5 7
5 D → H Hex Map - D 300° Hex Map - H 120° 4 8
6 H → O Hex Map - H 300° 16 Space Strip - O 120° 7 13
7 O → Jungle 16 Space Strip - O 270° Ending - Jungle 120° 3 6


Generated with v11.2.9