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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/1/2026 2:07:07 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=62d44c5d933243c39fefbc772bf17e43

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 651
Difficulty: Very Difficult
Map Difficulty Score: 747.0

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Red Player Number T Water Blockade 4 X Rubble Blockade 6 P V M Jungle Blockade 1 Q K C Jungle Blockade 5 H Sand Blockade 2 I Rubble Blockade 3 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
15 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
16 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
17 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
18 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
19 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 651 377 150
40%
90
24%
20
5%
9
2%
56
15%
8
2%
20
5%
21
6%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (391, -150) 240° (4x) on top -
3 Hex Map - T (501, 233) 120° (2x) 120°, 180° 75.0
4 Blockade - Rubble Blockade 6 (1026, 130) 300° (5x) on top -
5 Hex Map - X (1141, 233) 240° (4x) 60° 69.0
6 16 Space Strip - P (1437, 504) 60° (1x) 26.0
7 Hex Map - V (1329, 1007) 60° (1x) 73.0
8 Blockade - Jungle Blockade 1 (1326, 1025) 180° (3x) on top -
9 Hex Map - M (1194, 1550) 60° (1x) 91.0
10 16 Space Strip - Q (1286, 1940) 180° (3x) 300° 26.0
11 Hex Map - K (829, 2174) 300° (5x) 300° 62.0
12 Blockade - Jungle Blockade 5 (660, 1943) 120° (2x) on top -
13 Hex Map - C (281, 2330) 120° (2x) 240° 41.0
14 Blockade - Sand Blockade 2 (155, 1990) 60° (1x) on top -
15 Hex Map - H (-220, 2097) 120° (2x) 300° 59.0
16 Blockade - Rubble Blockade 3 (-159, 2256) 120° (2x) on top -
17 Hex Map - I (-538, 2643) 0° (0x) 330° 79.0
18 Ending - Water (-723, 2965) 330° (6x) - -
19 Tavern - Sand (501, -117) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 5 8
2 T → X Hex Map - T 120° Hex Map - X 300° 1 2
3 X → P Hex Map - X 60° 16 Space Strip - P 240° 7 17
4 P → V 16 Space Strip - P Hex Map - V 180° 4 9
5 V → M Hex Map - V Hex Map - M 180° 1 2
6 T → Sand Hex Map - T 180° Tavern - Sand 4 7
7 M → Q Hex Map - M 16 Space Strip - Q 180° 6 9
8 Q → K 16 Space Strip - Q 300° Hex Map - K 120° 4 9
9 K → C Hex Map - K 300° Hex Map - C 120° 5 8
10 C → H Hex Map - C 240° Hex Map - H 60° 7 11
11 H → I Hex Map - H 300° Hex Map - I 120° 1 2
12 I → Water Hex Map - I 330° Ending - Water 180° 3 6


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