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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/16/2026 4:46:51 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=63077b1a021145cb95c334758fa94e28

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern
Map Traverse Score: 484
Difficulty: Very Difficult
Map Difficulty Score: 244.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number F Jungle Blockade 5 D Jungle Blockade 1 U Water Blockade 4 T Sand Blockade 2 W Rubble Blockade 6 G Rubble Blockade 3 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - F 60° (1x) 70 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - D 240° (4x) 69 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - U 240° (4x) 78 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - T 120° (2x) 77 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - W 180° (3x) 74 37 11 8 3 1 4 0 1 7 2 0 0
12 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - G 240° (4x) 70 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 484 271 106
39%
47
17%
19
7%
8
3%
49
18%
5
2%
13
5%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Jungle Blockade 5 (299, 6) 240° (4x) on top -
3 Hex Map - F (409, 389) 60° (1x) 0°, 120° 70.0
4 Blockade - Jungle Blockade 1 (679, 407) 180° (3x) on top -
5 Hex Map - D (547, 932) 240° (4x) 300° 69.0
6 Blockade - Water Blockade 4 (378, 701) 120° (2x) on top -
7 Hex Map - U (-1, 1088) 240° (4x) 78.0
8 Blockade - Sand Blockade 2 (-4, 1106) 180° (3x) on top -
9 Hex Map - T (-136, 1631) 120° (2x) 77.0
10 Blockade - Rubble Blockade 6 (134, 1649) 180° (3x) on top -
11 Hex Map - W (2, 2174) 180° (3x) 60° 74.0
12 Blockade - Rubble Blockade 3 (301, 2180) 240° (4x) on top -
13 Hex Map - G (411, 2563) 240° (4x) 30° 70.0
14 Ending - Jungle (596, 2885) 30° (1x) - -
15 Tavern - Sand (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 60° Hex Map - F 240° 5 8
2 F → R Hex Map - F 120° 16 Space Strip - R 300° 3 4
3 F → D Hex Map - F Hex Map - D 180° 5 8
4 D → U Hex Map - D 300° Hex Map - U 120° 3 7
5 U → T Hex Map - U Hex Map - T 180° 2 4
6 T → W Hex Map - T Hex Map - W 180° 5 7
7 F → Sand Hex Map - F 120° Tavern - Sand 300° 6 7
8 W → G Hex Map - W 60° Hex Map - G 240° 5 6
9 G → Jungle Hex Map - G 30° Ending - Jungle 240° 3 6


Generated with v11.2.9