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Setup for 4-Player a Game of Quest for El Dorado

Generated on 4/26/2026 10:42:13 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=63105812afcc4949ba255270d0677c0d

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 408
Difficulty: Difficult
Map Difficulty Score: 192.2

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number D Jungle Blockade 1 Q N J Rubble Blockade 6 O F H Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 408 260 108
42%
56
22%
10
4%
5
2%
52
20%
4
2%
25
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (345, -72) 240° (4x) on top -
3 Hex Map - D (455, 311) 240° (4x) 120° 68.0
4 16 Space Strip - Q (885, 273) 120° (2x) 120° 26.0
5 Hex Map - N (1223, 74) 300° (5x) 120° 49.0
6 Blockade - Rubble Blockade 6 (1610, -263) 300° (5x) on top -
7 Hex Map - J (1725, -160) 120° (2x) 180° 58.0
8 16 Space Strip - O (1724, -550) 180° (3x) 180° 38.0
9 Hex Map - F (1723, -940) 0° (0x) 120° 69.0
10 Blockade - Sand Blockade 2 (2110, -1277) 300° (5x) on top -
11 Hex Map - H (2225, -1174) 300° (5x) 90° 59.0
12 Ending - Jungle (2595, -1174) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 60° Hex Map - D 240° 5 10
2 D → Q Hex Map - D 120° 16 Space Strip - Q 300° 5 7
3 Q → N 16 Space Strip - Q 120° Hex Map - N 300° 8 11
4 N → J Hex Map - N 120° Hex Map - J 300° 7 9
5 J → O Hex Map - J 180° 16 Space Strip - O 8 11
6 O → F 16 Space Strip - O 180° Hex Map - F 4 9
7 F → H Hex Map - F 120° Hex Map - H 300° 7 13
8 H → Jungle Hex Map - H 90° Ending - Jungle 300° 3 9


Generated with v11.1.9