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Setup for 4-Player a Game of Quest for El Dorado

Generated on 4/26/2026 4:05:59 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=63112c61bc2044739921977162553a27

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 430
Difficulty: Difficult
Map Difficulty Score: 202.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - White Player 4 - Blue Player Number W Jungle Blockade 1 S Jungle Blockade 5 V Water Blockade 4 H Sand Blockade 2 J Rubble Blockade 6 K Rubble Blockade 3 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 430 271 107
39%
65
24%
8
3%
6
2%
49
18%
6
2%
12
4%
13
5%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (391, -150) 240° (4x) on top -
3 Hex Map - W (501, 233) 240° (4x) 0°, 120° 73.0
4 Blockade - Jungle Blockade 5 (680, 251) 180° (3x) on top -
5 Hex Map - S (548, 776) 0° (0x) 60° 55.0
6 Blockade - Water Blockade 4 (939, 626) 240° (4x) on top -
7 Hex Map - V (1049, 1009) 240° (4x) 73.0
8 Blockade - Sand Blockade 2 (1228, 1027) 180° (3x) on top -
9 Hex Map - H (1096, 1552) 0° (0x) 300° 59.0
10 Blockade - Rubble Blockade 6 (973, 1399) 120° (2x) on top -
11 Hex Map - J (594, 1786) 120° (2x) 58.0
12 Blockade - Rubble Blockade 3 (682, 1804) 180° (3x) on top -
13 Hex Map - K (550, 2329) 180° (3x) 30° 62.0
14 Ending - Water (735, 2651) 30° (1x) - -
15 Tavern - Sand (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 60° Hex Map - W 240° 6 8
2 W → S Hex Map - W Hex Map - S 180° 5 10
3 S → V Hex Map - S 60° Hex Map - V 240° 5 10
4 V → H Hex Map - V Hex Map - H 180° 7 13
5 H → J Hex Map - H 300° Hex Map - J 120° 7 11
6 J → K Hex Map - J Hex Map - K 180° 7 10
7 W → Sand Hex Map - W 120° Tavern - Sand 300° 6 7
8 K → Water Hex Map - K 30° Ending - Water 240° 3 8


Generated with v11.1.9