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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/9/2026 6:48:32 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6370c7664f6649e78d06e0de98bd827d

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Blue 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 502
Difficulty: Very Difficult
Map Difficulty Score: 904.4

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Blue Player 4 - Red Player Number G Water Blockade 4 U Sand Blockade 2 C Rubble Blockade 3 T Rubble Blockade 6 W Jungle Blockade 1 I Jungle Blockade 5 O Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 502 287 97
34%
50
17%
22
8%
8
3%
63
22%
4
1%
19
7%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (207, 162) 240° (4x) on top -
3 Hex Map - G (317, 545) 0° (0x) 0°, 120° 69.0
4 Blockade - Sand Blockade 2 (132, 563) 180° (3x) on top -
5 Hex Map - U (0, 1088) 120° (2x) 240° 77.0
6 Blockade - Rubble Blockade 3 (-264, 982) 60° (1x) on top -
7 Hex Map - C (-639, 1089) 0° (0x) 180° 41.0
8 Blockade - Rubble Blockade 6 (-190, 571) 0° (0x) on top -
9 Hex Map - T (-322, 546) 60° (1x) 240° 75.0
10 Blockade - Jungle Blockade 1 (-540, 362) 60° (1x) on top -
11 Hex Map - W (-915, 469) 180° (3x) 240° 73.0
12 Blockade - Jungle Blockade 5 (-857, -183) 60° (1x) on top -
13 Hex Map - I (-1232, -76) 240° (4x) 300° 79.0
14 16 Space Strip - O (-1575, 351) 60° (1x) 270° 38.0
15 Ending - Water (-1835, 465) 270° (5x) - -
16 Tavern - Sand (617, 367) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 60° Hex Map - G 240° 1 2
2 G → U Hex Map - G Hex Map - U 180° 1 2
3 U → C Hex Map - U 240° Hex Map - C 60° 1 2
4 C → T Hex Map - C 180° Hex Map - T 1 2
5 T → W Hex Map - T 240° Hex Map - W 60° 3 4
6 W → R Hex Map - W 180° 16 Space Strip - R 1 2
7 W → I Hex Map - W 240° Hex Map - I 60° 1 2
8 G → Sand Hex Map - G 120° Tavern - Sand 300° 6 7
9 I → O Hex Map - I 300° 16 Space Strip - O 120° 1 2
10 O → Water 16 Space Strip - O 270° Ending - Water 120° 3 6


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