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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 6:13:48 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6379c1c0d2c547f8a53a8f67f762e07a

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern
Map Traverse Score: 438
Difficulty: Moderate
Map Difficulty Score: 137.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number S Jungle Blockade 5 U Water Blockade 4 H Jungle Blockade 1 L Sand Blockade 2 W Rubble Blockade 3 N Rubble Blockade 6 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - S 300° (5x) 56 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 78 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - H 0° (0x) 60 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - L 300° (5x) 70 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - W 240° (4x) 74 37 11 8 3 1 4 0 1 7 2 0 0
12 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 438 271 115
42%
54
20%
10
4%
6
2%
56
21%
5
2%
6
2%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Jungle Blockade 5 (387, -337) 300° (5x) on top -
3 Hex Map - S (502, -234) 300° (5x) 60°, 180° 56.0
4 Blockade - Water Blockade 4 (847, -306) 240° (4x) on top -
5 Hex Map - U (957, 77) 180° (3x) 300° 78.0
6 Blockade - Jungle Blockade 1 (880, 2) 120° (2x) on top -
7 Hex Map - H (501, 389) 0° (0x) 300° 60.0
8 Blockade - Sand Blockade 2 (424, 314) 120° (2x) on top -
9 Hex Map - L (45, 701) 300° (5x) 240° 70.0
10 Blockade - Rubble Blockade 3 (-81, 361) 60° (1x) on top -
11 Hex Map - W (-456, 468) 240° (4x) 300° 74.0
12 Blockade - Rubble Blockade 6 (-579, 315) 120° (2x) on top -
13 Hex Map - N (-958, 702) 300° (5x) 330° 49.0
14 Ending - Water (-1143, 1024) 330° (6x) - -
15 Tavern - Rubble (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 7 9
2 S → U Hex Map - S 60° Hex Map - U 240° 6 10
3 U → H Hex Map - U 300° Hex Map - H 120° 6 11
4 H → L Hex Map - H 300° Hex Map - L 120° 6 12
5 L → W Hex Map - L 240° Hex Map - W 60° 6 9
6 W → N Hex Map - W 300° Hex Map - N 120° 7 10
7 S → Rubble Hex Map - S 180° Tavern - Rubble 6 8
8 N → Water Hex Map - N 330° Ending - Water 180° 3 6


Generated with v11.2.9