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Setup for 2 Player a Game of Quest for El Dorado

Generated on 7/9/2024 4:34:02 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=638678912f41435da158bcd95758fa71

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 428
Difficulty: Very Difficult
Map Difficulty Score: 256.9

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  
B Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number G Rubble Blockade 6 X Jungle Blockade 1 V Rubble Blockade 3 T Water Blockade 4 O K Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 428 248 108
44%
46
19%
12
5%
6
2%
37
15%
7
3%
8
3%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - G (502, -234) 300° (5x) 60°, 180° 69.0
4 Blockade - Jungle Blockade 1 (985, -540) 240° (4x) on top -
5 Hex Map - X (1095, -157) 180° (3x) 69.0
6 Blockade - Rubble Blockade 3 (1183, -139) 180° (3x) on top -
7 Hex Map - V (1051, 386) 240° (4x) 73.0
8 Blockade - Water Blockade 4 (957, 404) 180° (3x) on top -
9 Hex Map - T (825, 929) 120° (2x) 60° 75.0
10 16 Space Strip - O (1415, 934) 180° (3x) 38.0
11 Hex Map - K (1596, 1322) 300° (5x) 30° 62.0
12 Ending - Water (1781, 1644) 30° (1x) - -
13 Tavern - Sand (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 120° Hex Map - G 300° 7 8
2 G → X Hex Map - G 60° Hex Map - X 240° 3 4
3 X → V Hex Map - X Hex Map - V 180° 5 10
4 V → T Hex Map - V Hex Map - T 180° 2 5
5 T → O Hex Map - T 60° 16 Space Strip - O 240° 1 2
6 G → Sand Hex Map - G 180° Tavern - Sand 5 6
7 O → K 16 Space Strip - O Hex Map - K 180° 5 10
8 K → Water Hex Map - K 30° Ending - Water 240° 3 8


Generated with v6.2.2