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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/28/2025 8:53:44 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=63a61e18f4b2430cb9698f8fffc4821c

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 513
Difficulty: Very Difficult
Map Difficulty Score: 241.0

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number L Rubble Blockade 6 J Sand Blockade 2 C Water Blockade 4 U Rubble Blockade 3 W Jungle Blockade 5 T Jungle Blockade 1 E Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
14 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
15 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 513 308 107
35%
58
19%
18
6%
9
3%
53
17%
7
2%
32
10%
19
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - L (502, -234) 120° (2x) 180°, 60° 69.0
4 Blockade - Sand Blockade 2 (587, -752) 0° (0x) on top -
5 Hex Map - J (455, -777) 0° (0x) 180° 58.0
6 Blockade - Water Blockade 4 (631, -1295) 0° (0x) on top -
7 Hex Map - C (499, -1320) 0° (0x) 240° 41.0
8 Blockade - Rubble Blockade 3 (373, -1660) 60° (1x) on top -
9 Hex Map - U (-2, -1553) 240° (4x) 240° 77.0
10 Blockade - Jungle Blockade 5 (-82, -1971) 60° (1x) on top -
11 Hex Map - W (-457, -1864) 60° (1x) 180° 73.0
12 Blockade - Jungle Blockade 1 (-281, -2382) 0° (0x) on top -
13 Hex Map - T (-413, -2407) 180° (3x) 120° 75.0
14 Hex Map - E (43, -2719) 120° (2x) 150° 70.0
15 Ending - Water (228, -3041) 150° (3x) - -
16 Tavern - Rubble (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 120° Hex Map - L 300° 5 8
2 L → J Hex Map - L 180° Hex Map - J 7 12
3 J → C Hex Map - J 180° Hex Map - C 7 9
4 C → U Hex Map - C 240° Hex Map - U 60° 7 10
5 U → W Hex Map - U 240° Hex Map - W 60° 5 7
6 W → T Hex Map - W 180° Hex Map - T 6 10
7 T → E Hex Map - T 120° Hex Map - E 300° 5 6
8 L → Rubble Hex Map - L 60° Tavern - Rubble 240° 6 9
9 E → Water Hex Map - E 150° Ending - Water 3 6


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