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Setup for 3 Player a Game of Quest for El Dorado

Generated on 6/24/2025 12:11:46 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=63e70bcbc0b94b19a881914965db9d74

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 474
Difficulty: Very Difficult
Map Difficulty Score: 479.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Blue Player Number P K J Water Blockade 4 E Jungle Blockade 5 D Rubble Blockade 3 N Sand Blockade 2 H Rubble Blockade 6 R Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 474 299 141
47%
60
20%
12
4%
5
2%
54
18%
6
2%
21
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - P (342, 193) 240° (4x) 60° 26.0
3 Hex Map - K (829, 150) 180° (3x) 60° 62.0
4 Blockade - Water Blockade 4 (1174, 78) 240° (4x) on top -
5 Hex Map - J (1284, 461) 180° (3x) 58.0
6 Blockade - Jungle Blockade 5 (1736, 479) 180° (3x) on top -
7 Hex Map - E (1604, 1004) 120° (2x) 70.0
8 Blockade - Rubble Blockade 3 (1965, 1022) 180° (3x) on top -
9 Hex Map - D (1833, 1547) 60° (1x) 68.0
10 Blockade - Sand Blockade 2 (2285, 1565) 180° (3x) on top -
11 Hex Map - N (2153, 2090) 120° (2x) 49.0
12 Blockade - Rubble Blockade 6 (2150, 2108) 180° (3x) on top -
13 Hex Map - H (2018, 2633) 240° (4x) 59.0
14 16 Space Strip - R (2292, 3023) 0° (0x) 330° 33.0
15 Ending - Jungle (2056, 3188) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 60° 16 Space Strip - P 240° 8 15
2 P → K 16 Space Strip - P 60° Hex Map - K 240° 3 7
3 K → J Hex Map - K 60° Hex Map - J 240° 7 12
4 J → E Hex Map - J Hex Map - E 180° 1 2
5 E → D Hex Map - E Hex Map - D 180° 3 5
6 D → N Hex Map - D Hex Map - N 180° 1 3
7 N → H Hex Map - N Hex Map - H 180° 5 9
8 H → R Hex Map - H 16 Space Strip - R 180° 3 6
9 R → Jungle 16 Space Strip - R 330° Ending - Jungle 180° 3 6


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