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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/1/2025 3:35:42 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6453f18d34824ceba436a1a6fabd892a

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 473
Difficulty: Very Difficult
Map Difficulty Score: 680.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number H Sand Blockade 2 T Rubble Blockade 6 O X V Jungle Blockade 1 L Jungle Blockade 5 C Rubble Blockade 3 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 473 286 105
37%
65
23%
12
4%
8
3%
47
16%
7
2%
18
6%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (525, -103) 300° (5x) on top -
3 Hex Map - H (640, 0) 60° (1x) 180°, 60° 59.0
4 Blockade - Rubble Blockade 6 (634, -518) 0° (0x) on top -
5 Hex Map - T (502, -543) 180° (3x) 180° 75.0
6 16 Space Strip - O (565, -1049) 120° (2x) 240° 38.0
7 Hex Map - X (37, -1164) 0° (0x) 240° 69.0
8 Blockade - Jungle Blockade 1 (95, -1816) 60° (1x) on top -
9 Hex Map - V (-280, -1709) 240° (4x) 180° 73.0
10 Blockade - Jungle Blockade 5 (-13, -2227) 0° (0x) on top -
11 Hex Map - L (-145, -2252) 60° (1x) 240° 69.0
12 Blockade - Rubble Blockade 3 (-363, -2436) 60° (1x) on top -
13 Hex Map - C (-738, -2329) 300° (5x) 210° 41.0
14 Ending - Jungle (-923, -2651) 210° (4x) - -
15 Tavern - Rubble (940, 178) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 120° Hex Map - H 300° 1 2
2 H → T Hex Map - H 180° Hex Map - T 5 9
3 T → O Hex Map - T 180° 16 Space Strip - O 3 4
4 O → X 16 Space Strip - O 240° Hex Map - X 60° 1 2
5 X → V Hex Map - X 240° Hex Map - V 60° 1 4
6 H → Rubble Hex Map - H 60° Tavern - Rubble 240° 6 10
7 V → L Hex Map - V 180° Hex Map - L 3 7
8 L → C Hex Map - L 240° Hex Map - C 60° 3 6
9 C → Jungle Hex Map - C 210° Ending - Jungle 60° 3 6


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