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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/13/2026 3:26:59 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=648bf01ae9b34341a4d729e2a2c741cf

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 516
Difficulty: Very Difficult
Map Difficulty Score: 249.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number M Sand Blockade 2 E Rubble Blockade 3 O I K Jungle Blockade 1 H Jungle Blockade 5 D Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 516 283 148
52%
41
14%
24
8%
6
2%
40
14%
6
2%
18
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (253, 84) 240° (4x) on top -
3 Hex Map - M (363, 467) 240° (4x) 60° 91.0
4 Blockade - Rubble Blockade 3 (754, 317) 240° (4x) on top -
5 Hex Map - E (864, 700) 120° (2x) 70.0
6 16 Space Strip - O (683, 1090) 0° (0x) 38.0
7 Hex Map - I (773, 1478) 120° (2x) 300° 79.0
8 Blockade - Jungle Blockade 1 (788, 1559) 120° (2x) on top -
9 Hex Map - K (409, 1946) 0° (0x) 240° 62.0
10 Blockade - Jungle Blockade 5 (191, 1762) 60° (1x) on top -
11 Hex Map - H (-184, 1869) 240° (4x) 240° 59.0
12 Blockade - Rubble Blockade 6 (-264, 1451) 60° (1x) on top -
13 Hex Map - D (-639, 1558) 300° (5x) 210° 68.0
14 Ending - Jungle (-824, 1236) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 60° 16 Space Strip - R 240° 4 5
2 A → M Starting - A 60° Hex Map - M 240° 3 4
3 M → E Hex Map - M 60° Hex Map - E 240° 7 8
4 E → O Hex Map - E 16 Space Strip - O 180° 3 4
5 O → I 16 Space Strip - O Hex Map - I 180° 5 8
6 I → K Hex Map - I 300° Hex Map - K 120° 5 8
7 K → H Hex Map - K 240° Hex Map - H 60° 3 7
8 H → D Hex Map - H 240° Hex Map - D 60° 7 13
9 D → Jungle Hex Map - D 210° Ending - Jungle 60° 3 8


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