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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/10/2026 3:46:41 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=64f940542c404ffcabbb22dea2af4c87

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 467
Difficulty: Very Difficult
Map Difficulty Score: 230.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number W Jungle Blockade 5 Q T C Sand Blockade 2 V Rubble Blockade 3 K Jungle Blockade 1 G Water Blockade 4 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 467 286 114
40%
59
21%
13
5%
7
2%
45
16%
6
2%
19
7%
21
7%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (437, -228) 240° (4x) on top -
3 Hex Map - W (547, 155) 60° (1x) 120°, 60° 73.0
4 16 Space Strip - Q (889, -276) 240° (4x) 60° 26.0
5 Hex Map - T (1192, -7) 0° (0x) 120° 75.0
6 Blockade - Sand Blockade 2 (1487, -500) 300° (5x) on top -
7 Hex Map - C (1602, -397) 120° (2x) 120° 41.0
8 Blockade - Rubble Blockade 3 (1897, -890) 300° (5x) on top -
9 Hex Map - V (2012, -787) 60° (1x) 180° 73.0
10 Blockade - Jungle Blockade 1 (2006, -1305) 0° (0x) on top -
11 Hex Map - K (1874, -1330) 0° (0x) 120° 62.0
12 Blockade - Water Blockade 4 (2169, -1823) 300° (5x) on top -
13 Hex Map - G (2284, -1720) 300° (5x) 90° 69.0
14 Ending - Water (2654, -1720) 90° (2x) - -
15 Tavern - Rubble (847, 333) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 60° Hex Map - W 240° 5 6
2 W → Q Hex Map - W 120° 16 Space Strip - Q 300° 3 9
3 Q → T 16 Space Strip - Q 60° Hex Map - T 240° 7 11
4 T → C Hex Map - T 120° Hex Map - C 300° 3 5
5 C → V Hex Map - C 120° Hex Map - V 300° 3 5
6 V → K Hex Map - V 180° Hex Map - K 0° 5 10
7 K → G Hex Map - K 120° Hex Map - G 300° 5 6
8 W → Rubble Hex Map - W 60° Tavern - Rubble 240° 5 7
9 G → Water Hex Map - G 90° Ending - Water 300° 3 6


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