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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/30/2026 11:45:16 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=653da106db3140a8ba8b2e441363fb05

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 418
Difficulty: Very Difficult
Map Difficulty Score: 234.6

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number M Rubble Blockade 3 F Jungle Blockade 5 I Rubble Blockade 6 Q C L Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 418 245 115
47%
43
18%
18
7%
6
2%
29
12%
8
3%
26
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (299, 6) 240° (4x) on top -
3 Hex Map - M (409, 389) 300° (5x) 60° 91.0
4 Blockade - Jungle Blockade 5 (708, 395) 240° (4x) on top -
5 Hex Map - F (818, 778) 180° (3x) 120° 69.0
6 Blockade - Rubble Blockade 6 (1113, 285) 300° (5x) on top -
7 Hex Map - I (1228, 388) 0° (0x) 60° 79.0
8 16 Space Strip - Q (1432, 815) 240° (4x) 26.0
9 Hex Map - C (1233, 1318) 240° (4x) 41.0
10 Blockade - Jungle Blockade 1 (1230, 1336) 180° (3x) on top -
11 Hex Map - L (1098, 1861) 180° (3x) 30° 69.0
12 Ending - Water (1283, 2183) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 60° Hex Map - M 240° 3 4
2 M → F Hex Map - M 60° Hex Map - F 240° 3 4
3 F → I Hex Map - F 120° Hex Map - I 300° 5 7
4 I → Q Hex Map - I 60° 16 Space Strip - Q 240° 3 4
5 Q → C 16 Space Strip - Q Hex Map - C 180° 3 6
6 C → L Hex Map - C Hex Map - L 180° 5 6
7 L → Water Hex Map - L 30° Ending - Water 240° 3 9


Generated with v11.2.6