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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/28/2026 8:11:35 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=65891e9911dd45d58dc5bd5490fe84e5

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades
Map Traverse Score: 478
Difficulty: Very Difficult
Map Difficulty Score: 264.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - White Player 2 - Blue Player 3 - Yellow Player 4 - Red Player Number N Jungle Blockade 1 D Sand Blockade 2 I Water Blockade 4 E Rubble Blockade 6 K Rubble Blockade 3 G Jungle Blockade 5 P Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - D 0° (0x) 69 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - I 0° (0x) 80 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 120° (2x) 71 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - G 0° (0x) 70 37 17 0 3 1 13 1 2 0 0 0 0
14 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 478 284 152
54%
47
17%
16
6%
5
2%
43
15%
6
2%
15
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Jungle Blockade 1 (437, -228) 240° (4x) on top -
3 Hex Map - N (547, 155) 60° (1x) 49.0
4 Blockade - Sand Blockade 2 (544, 173) 180° (3x) on top -
5 Hex Map - D (412, 698) 0° (0x) 300° 69.0
6 Blockade - Water Blockade 4 (335, 623) 120° (2x) on top -
7 Hex Map - I (-44, 1010) 0° (0x) 300° 80.0
8 Blockade - Rubble Blockade 6 (-213, 779) 120° (2x) on top -
9 Hex Map - E (-592, 1166) 120° (2x) 300° 71.0
10 Blockade - Rubble Blockade 3 (-715, 1013) 120° (2x) on top -
11 Hex Map - K (-1094, 1400) 60° (1x) 300° 62.0
12 Blockade - Jungle Blockade 5 (-1217, 1247) 120° (2x) on top -
13 Hex Map - G (-1596, 1634) 0° (0x) 300° 70.0
14 16 Space Strip - P (-2077, 1827) 60° (1x) 270° 26.0
15 Ending - Jungle (-2337, 1941) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 60° Hex Map - N 240° 7 8
2 N → R Hex Map - N 60° 16 Space Strip - R 240° 4 5
3 N → D Hex Map - N Hex Map - D 180° 5 7
4 D → I Hex Map - D 300° Hex Map - I 120° 6 9
5 I → E Hex Map - I 300° Hex Map - E 120° 5 6
6 E → K Hex Map - E 300° Hex Map - K 120° 6 10
7 K → G Hex Map - K 300° Hex Map - G 120° 7 11
8 G → P Hex Map - G 300° 16 Space Strip - P 120° 3 6
9 P → Jungle 16 Space Strip - P 270° Ending - Jungle 120° 3 7


Generated with v11.2.9