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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/30/2026 10:48:45 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=65953047b50a469daa55d9c7271c868b

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Blue 3
Red 4
Generate and render a Difficult map.
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 394
Difficulty: Difficult
Map Difficulty Score: 215.6

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Blue Player 4 - Red Player Number I Sand Blockade 2 X Water Blockade 4 T Rubble Blockade 3 V Rubble Blockade 6 N Jungle Blockade 5 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 394 233 92
39%
54
23%
12
5%
6
3%
34
15%
5
2%
6
3%
21
9%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (249, -571) 300° (5x) on top -
3 Hex Map - I (364, -468) 0° (0x) 60°, 180° 79.0
4 Blockade - Water Blockade 4 (801, -696) 240° (4x) on top -
5 Hex Map - X (911, -313) 180° (3x) 69.0
6 Blockade - Rubble Blockade 3 (1272, -295) 180° (3x) on top -
7 Hex Map - T (1140, 230) 240° (4x) 300° 75.0
8 Blockade - Rubble Blockade 6 (925, -79) 120° (2x) on top -
9 Hex Map - V (546, 308) 60° (1x) 73.0
10 Blockade - Jungle Blockade 5 (452, 326) 180° (3x) on top -
11 Hex Map - N (320, 851) 180° (3x) 330° 49.0
12 Ending - Jungle (135, 1173) 330° (6x) - -
13 Tavern - Rubble (364, -818) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 120° Hex Map - I 300° 5 6
2 I → X Hex Map - I 60° Hex Map - X 240° 3 4
3 X → T Hex Map - X Hex Map - T 180° 5 11
4 T → V Hex Map - T 300° Hex Map - V 120° 3 9
5 V → N Hex Map - V Hex Map - N 180° 3 5
6 I → Rubble Hex Map - I 180° Tavern - Rubble 6 9
7 N → Jungle Hex Map - N 330° Ending - Jungle 180° 3 6


Generated with v11.2.6