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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/7/2025 8:48:55 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=65fa71b27fa442d7a40af790f0d909c5

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
White 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 359
Difficulty: Difficult
Map Difficulty Score: 185.1

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Blue Player 4 - White Player Number V Jungle Blockade 1 X Rubble Blockade 3 E Rubble Blockade 6 Q T Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 359 210 76
36%
48
23%
11
5%
6
3%
27
13%
5
2%
13
6%
21
10%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (387, -337) 300° (5x) on top -
3 Hex Map - V (502, -234) 0° (0x) 180°, 60° 73.0
4 Blockade - Rubble Blockade 3 (587, -752) 0° (0x) on top -
5 Hex Map - X (455, -777) 300° (5x) 120° 69.0
6 Blockade - Rubble Blockade 6 (750, -1270) 300° (5x) on top -
7 Hex Map - E (865, -1167) 60° (1x) 120° 70.0
8 16 Space Strip - Q (1225, -1557) 180° (3x) 60° 26.0
9 Hex Map - T (1726, -1403) 300° (5x) 30° 75.0
10 Ending - Water (1911, -1081) 30° (1x) - -
11 Tavern - Sand (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 5 7
2 V → X Hex Map - V 180° Hex Map - X 7 13
3 X → E Hex Map - X 120° Hex Map - E 300° 6 12
4 E → Q Hex Map - E 120° 16 Space Strip - Q 300° 3 6
5 Q → T 16 Space Strip - Q 60° Hex Map - T 240° 4 6
6 V → Sand Hex Map - V 60° Tavern - Sand 240° 6 11
7 T → Water Hex Map - T 30° Ending - Water 240° 3 7


Generated with v6.10.6