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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/17/2025 2:38:18 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6602de8f3e3d4843a27569eb68fc38e8

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 530
Difficulty: Very Difficult
Map Difficulty Score: 646.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number P I M Jungle Blockade 1 H Rubble Blockade 3 E Rubble Blockade 6 D Jungle Blockade 5 K Water Blockade 4 Q Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 530 299 151
51%
58
19%
21
7%
6
2%
38
13%
6
2%
19
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - P (388, -353) 240° (4x) 120° 26.0
3 Hex Map - I (921, -474) 240° (4x) 79.0
4 Blockade - Jungle Blockade 1 (1373, -456) 180° (3x) on top -
5 Hex Map - M (1241, 69) 60° (1x) 91.0
6 Blockade - Rubble Blockade 3 (1511, 87) 180° (3x) on top -
7 Hex Map - H (1379, 612) 0° (0x) 59.0
8 Blockade - Rubble Blockade 6 (1467, 630) 180° (3x) on top -
9 Hex Map - E (1335, 1155) 180° (3x) 300° 70.0
10 Blockade - Jungle Blockade 5 (1396, 1314) 120° (2x) on top -
11 Hex Map - D (1017, 1701) 60° (1x) 300° 68.0
12 Blockade - Water Blockade 4 (940, 1626) 120° (2x) on top -
13 Hex Map - K (561, 2013) 180° (3x) 240° 62.0
14 16 Space Strip - Q (168, 1663) 300° (5x) 270° 26.0
15 Ending - Water (-90, 1543) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 120° 16 Space Strip - P 300° 4 7
2 P → I 16 Space Strip - P 120° Hex Map - I 300° 1 2
3 I → M Hex Map - I Hex Map - M 180° 1 2
4 M → H Hex Map - M Hex Map - H 180° 5 8
5 H → E Hex Map - H Hex Map - E 180° 7 11
6 E → D Hex Map - E 300° Hex Map - D 120° 1 3
7 D → K Hex Map - D 300° Hex Map - K 120° 7 10
8 K → Q Hex Map - K 240° 16 Space Strip - Q 60° 4 9
9 Q → Water 16 Space Strip - Q 270° Ending - Water 120° 3 6


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