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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/30/2026 10:38:27 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6604d249a7ae46ca8660a943d3b4d353

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 442
Difficulty: Difficult
Map Difficulty Score: 196.7

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number U N S X O I R Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
3 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
10 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 442 260 108
42%
44
17%
16
6%
5
2%
54
21%
5
2%
8
3%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - U (501, 233) 0° (0x) 120°, 0° 77.0
3 Hex Map - N (957, -79) 0° (0x) 60° 49.0
4 Hex Map - S (1412, 232) 180° (3x) 55.0
5 Hex Map - X (1459, 775) 180° (3x) 69.0
6 16 Space Strip - O (1369, 1165) 0° (0x) 38.0
7 Hex Map - I (1277, 1553) 120° (2x) 300° 79.0
8 16 Space Strip - R (889, 1671) 300° (5x) 330° 33.0
9 Ending - Jungle (856, 1951) 330° (6x) - -
10 Tavern - Rubble (501, 583) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 60° Hex Map - U 240° 7 8
2 U → N Hex Map - U 120° Hex Map - N 300° 6 8
3 N → S Hex Map - N 60° Hex Map - S 240° 7 10
4 S → X Hex Map - S Hex Map - X 180° 7 12
5 U → Rubble Hex Map - U Tavern - Rubble 180° 6 7
6 X → O Hex Map - X 16 Space Strip - O 180° 7 14
7 O → I 16 Space Strip - O Hex Map - I 180° 6 9
8 I → R Hex Map - I 300° 16 Space Strip - R 120° 5 9
9 R → Jungle 16 Space Strip - R 330° Ending - Jungle 180° 3 6


Generated with v11.2.6