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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/13/2026 11:43:46 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=661534fcdf9a4db18b91e792b19b3897

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 459
Difficulty: Very Difficult
Map Difficulty Score: 524.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - Blue Player Number Q U J Rubble Blockade 6 G Jungle Blockade 5 W Jungle Blockade 1 T Rubble Blockade 3 O Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
14 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 459 264 91
34%
41
16%
17
6%
7
3%
59
22%
4
2%
21
8%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - Q (342, 193) 240° (4x) 120° 26.0
3 Hex Map - U (829, -6) 240° (4x) 0°, 120° 77.0
4 Blockade - Rubble Blockade 6 (1281, 12) 180° (3x) on top -
5 Hex Map - J (1149, 537) 300° (5x) 58.0
6 Blockade - Jungle Blockade 5 (1055, 555) 180° (3x) on top -
7 Hex Map - G (923, 1080) 180° (3x) 300° 69.0
8 Blockade - Jungle Blockade 1 (938, 1161) 120° (2x) on top -
9 Hex Map - W (559, 1548) 180° (3x) 300° 73.0
10 Blockade - Rubble Blockade 3 (344, 1239) 120° (2x) on top -
11 Hex Map - T (-35, 1626) 60° (1x) 300° 75.0
12 16 Space Strip - O (-625, 1626) 0° (0x) 330° 38.0
13 Ending - Jungle (-861, 1791) 330° (6x) - -
14 Tavern - Sand (1129, -184) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → Q Starting - B 60° 16 Space Strip - Q 240° 8 11
2 Q → U 16 Space Strip - Q 120° Hex Map - U 300° 3 6
3 U → J Hex Map - U Hex Map - J 180° 1 2
4 J → G Hex Map - J Hex Map - G 180° 3 5
5 G → W Hex Map - G 300° Hex Map - W 120° 1 3
6 W → T Hex Map - W 300° Hex Map - T 120° 2 4
7 T → O Hex Map - T 300° 16 Space Strip - O 120° 1 2
8 U → Sand Hex Map - U 120° Tavern - Sand 300° 6 7
9 O → Jungle 16 Space Strip - O 330° Ending - Jungle 180° 3 8


Generated with v11.2.6