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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/14/2026 1:08:53 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=662ca785eb304ea3b7aad461a8e2155e

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 367
Difficulty: Moderate
Map Difficulty Score: 156.6

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number S X M R U Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
5 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
6 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
7 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
8 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 367 207 88
43%
31
15%
16
8%
5
2%
39
19%
5
2%
3
1%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Hex Map - S (410, -390) 180° (3x) 180°, 60° 55.0
3 Hex Map - X (545, -933) 300° (5x) 120° 69.0
4 Hex Map - M (955, -1323) 120° (2x) 120° 91.0
5 16 Space Strip - R (1293, -1517) 120° (2x) 120° 33.0
6 Hex Map - U (1677, -1638) 180° (3x) 90° 77.0
7 Ending - Jungle (2047, -1638) 90° (2x) - -
8 Tavern - Sand (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 5 6
2 S → X Hex Map - S 180° Hex Map - X 5 9
3 X → M Hex Map - X 120° Hex Map - M 300° 5 11
4 M → R Hex Map - M 120° 16 Space Strip - R 300° 6 8
5 R → U 16 Space Strip - R 120° Hex Map - U 300° 4 6
6 S → Sand Hex Map - S 60° Tavern - Sand 240° 6 8
7 U → Jungle Hex Map - U 90° Ending - Jungle 300° 3 6


Generated with v11.2.9