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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/21/2026 2:53:49 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=667bf7baaa9f43419e8ab3a693544d80

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 13 tiles + 6 blockades + tavern + 40 cave tokens in stacks of 4
Map Traverse Score: 682
Difficulty: Very Difficult
Map Difficulty Score: 799.3

20 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 10 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number S Rubble Blockade 6 X Rubble Blockade 3 E Jungle Blockade 5 P V H Sand Blockade 2 J Water Blockade 4 C Jungle Blockade 1 L M Q Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
15 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
16 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
17 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
18 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
19 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
20 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 682 414 153
37%
102
25%
18
4%
10
2%
63
15%
10
2%
39
9%
13
3%
6
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (529, -384) 240° (4x) on top -
3 Hex Map - S (639, -1) 240° (4x) 0°, 120° 55.0
4 Blockade - Rubble Blockade 3 (909, 17) 180° (3x) on top -
5 Hex Map - X (777, 542) 120° (2x) 300° 69.0
6 Blockade - Jungle Blockade 5 (746, 545) 120° (2x) on top -
7 Hex Map - E (367, 932) 60° (1x) 70.0
8 16 Space Strip - P (277, 1322) 0° (0x) 26.0
9 Hex Map - V (94, 1710) 120° (2x) 73.0
10 Blockade - Sand Blockade 2 (273, 1728) 180° (3x) on top -
11 Hex Map - H (141, 2253) 0° (0x) 59.0
12 Blockade - Water Blockade 4 (47, 2271) 180° (3x) on top -
13 Hex Map - J (-85, 2796) 60° (1x) 58.0
14 Blockade - Jungle Blockade 1 (94, 2814) 180° (3x) on top -
15 Hex Map - C (-38, 3339) 180° (3x) 41.0
16 Hex Map - L (282, 3882) 120° (2x) 69.0
17 Hex Map - M (147, 4425) 180° (3x) 91.0
18 16 Space Strip - Q (-150, 4930) 60° (1x) 30° 26.0
19 Ending - Water (-123, 5217) 30° (1x) - -
20 Tavern - Rubble (939, -179) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 60° Hex Map - S 240° 1 2
2 S → X Hex Map - S Hex Map - X 180° 5 8
3 X → E Hex Map - X 300° Hex Map - E 120° 5 11
4 E → P Hex Map - E 16 Space Strip - P 180° 7 12
5 P → V 16 Space Strip - P Hex Map - V 180° 5 13
6 S → Rubble Hex Map - S 120° Tavern - Rubble 300° 6 8
7 V → H Hex Map - V Hex Map - H 180° 5 9
8 H → J Hex Map - H Hex Map - J 180° 3 5
9 J → C Hex Map - J Hex Map - C 180° 7 8
10 C → L Hex Map - C Hex Map - L 180° 1 3
11 L → M Hex Map - L Hex Map - M 180° 5 8
12 M → Q Hex Map - M 16 Space Strip - Q 180° 1 3
13 Q → Water 16 Space Strip - Q 30° Ending - Water 240° 3 6


Generated with v11.2.9