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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/15/2026 10:02:47 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=668370e475d5421c88de3bfc22df979a

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 419
Difficulty: Very Difficult
Map Difficulty Score: 470.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Yellow Player Number L Rubble Blockade 6 D Jungle Blockade 5 P Q J E Rubble Blockade 3 H Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
8 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
9 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
10 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
11 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
12 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
13 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 419 261 119
46%
56
21%
10
4%
6
2%
40
15%
6
2%
24
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (253, 84) 240° (4x) on top -
3 Hex Map - L (363, 467) 300° (5x) 60° 69.0
4 Blockade - Jungle Blockade 5 (616, 551) 240° (4x) on top -
5 Hex Map - D (726, 934) 240° (4x) 300° 68.0
6 16 Space Strip - P (320, 1246) 0° (0x) 26.0
7 16 Space Strip - Q (69, 1594) 60° (1x) 300° 26.0
8 Hex Map - J (-221, 2097) 240° (4x) 240° 58.0
9 Blockade - Rubble Blockade 3 (-209, 1523) 60° (1x) on top -
10 Hex Map - E (-584, 1630) 120° (2x) 300° 70.0
11 Blockade - Jungle Blockade 1 (-569, 1711) 120° (2x) on top -
12 Hex Map - H (-948, 2098) 180° (3x) 330° 59.0
13 Ending - Jungle (-1133, 2420) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 60° Hex Map - L 240° 3 6
2 L → D Hex Map - L 60° Hex Map - D 240° 3 6
3 D → P Hex Map - D 300° 16 Space Strip - P 120° 3 5
4 P → Q 16 Space Strip - P 16 Space Strip - Q 180° 3 9
5 Q → J 16 Space Strip - Q 300° Hex Map - J 120° 1 3
6 J → E Hex Map - J 240° Hex Map - E 60° 3 4
7 E → H Hex Map - E 300° Hex Map - H 120° 1 2
8 H → Jungle Hex Map - H 330° Ending - Jungle 180° 3 9


Generated with v11.2.6