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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/15/2026 4:20:59 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=66a629c4fbf14e35ae880fc1803dd9d7

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 449
Difficulty: Very Difficult
Map Difficulty Score: 618.6

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number Q G I Water Blockade 4 M Rubble Blockade 6 F Jungle Blockade 5 C Sand Blockade 2 P Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 449 261 109
42%
49
19%
20
8%
6
2%
42
16%
6
2%
29
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - Q (480, -197) 60° (1x) 120° 26.0
3 Hex Map - G (921, -474) 60° (1x) 69.0
4 Blockade - Water Blockade 4 (1191, -456) 180° (3x) on top -
5 Hex Map - I (1059, 69) 60° (1x) 60° 79.0
6 Blockade - Rubble Blockade 6 (1358, 75) 240° (4x) on top -
7 Hex Map - M (1468, 458) 240° (4x) 91.0
8 Blockade - Jungle Blockade 5 (1920, 476) 180° (3x) on top -
9 Hex Map - F (1788, 1001) 120° (2x) 69.0
10 Blockade - Sand Blockade 2 (2240, 1019) 180° (3x) on top -
11 Hex Map - C (2108, 1544) 180° (3x) 300° 41.0
12 16 Space Strip - P (1719, 1893) 60° (1x) 270° 26.0
13 Ending - Jungle (1459, 2007) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → Q Starting - A 120° 16 Space Strip - Q 300° 3 5
2 Q → G 16 Space Strip - Q 120° Hex Map - G 300° 4 8
3 G → I Hex Map - G Hex Map - I 180° 5 6
4 I → L Hex Map - I 300° Hex Map - L 120° 1 4
5 I → M Hex Map - I 60° Hex Map - M 240° 5 6
6 M → F Hex Map - M Hex Map - F 180° 1 2
7 F → C Hex Map - F Hex Map - C 180° 1 2
8 C → P Hex Map - C 300° 16 Space Strip - P 120° 4 7
9 P → Jungle 16 Space Strip - P 270° Ending - Jungle 120° 3 7


Generated with v11.2.9