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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/1/2026 8:35:35 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=66fc573fa0e247c88546a67f92d9100b

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 377
Difficulty: Moderate
Map Difficulty Score: 140.7

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number X Jungle Blockade 1 V Rubble Blockade 3 R D S Rubble Blockade 6 O Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
12 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 377 226 88
39%
57
25%
12
5%
5
2%
31
14%
5
2%
9
4%
13
6%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (345, -72) 240° (4x) on top -
3 Hex Map - X (455, 311) 240° (4x) 120°, 300° 69.0
4 Blockade - Rubble Blockade 3 (796, -104) 300° (5x) on top -
5 Hex Map - V (911, -1) 300° (5x) 60° 73.0
6 16 Space Strip - R (1161, 348) 240° (4x) 60° 33.0
7 Hex Map - D (1556, 461) 240° (4x) 60° 68.0
8 Blockade - Rubble Blockade 6 (1901, 389) 240° (4x) on top -
9 Hex Map - S (2011, 772) 240° (4x) 120° 55.0
10 16 Space Strip - O (2395, 656) 300° (5x) 150° 38.0
11 Ending - Water (2428, 376) 150° (3x) - -
12 Tavern - Rubble (155, 489) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 7 11
2 X → V Hex Map - X 120° Hex Map - V 300° 5 13
3 V → R Hex Map - V 60° 16 Space Strip - R 240° 4 7
4 R → D 16 Space Strip - R 60° Hex Map - D 240° 4 9
5 D → S Hex Map - D 60° Hex Map - S 240° 7 10
6 S → O Hex Map - S 120° 16 Space Strip - O 300° 7 11
7 X → Rubble Hex Map - X 300° Tavern - Rubble 120° 6 9
8 O → Water 16 Space Strip - O 150° Ending - Water 3 6


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