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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 5:39:34 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=66fe7da3753548988edbd4c19f17f6ae

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern
Map Traverse Score: 426
Difficulty: Moderate
Map Difficulty Score: 136.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number E Jungle Blockade 1 U Jungle Blockade 5 D Rubble Blockade 3 S Rubble Blockade 6 O X Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - E 300° (5x) 71 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 78 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 180° (3x) 69 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 120° (2x) 56 37 11 8 0 1 11 1 0 2 3 0 0
10 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - X 240° (4x) 70 37 15 7 0 1 3 1 0 7 3 0 0
12 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 426 248 101
41%
48
19%
14
6%
6
2%
38
15%
4
2%
17
7%
11
4%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Jungle Blockade 1 (387, -337) 300° (5x) on top -
3 Hex Map - E (502, -234) 300° (5x) 60°, 180° 71.0
4 Blockade - Jungle Blockade 5 (847, -306) 240° (4x) on top -
5 Hex Map - U (957, 77) 180° (3x) 300° 78.0
6 Blockade - Rubble Blockade 3 (880, 2) 120° (2x) on top -
7 Hex Map - D (501, 389) 180° (3x) 300° 69.0
8 Blockade - Rubble Blockade 6 (424, 314) 120° (2x) on top -
9 Hex Map - S (45, 701) 120° (2x) 240° 56.0
10 16 Space Strip - O (-252, 426) 240° (4x) 240° 38.0
11 Hex Map - X (-588, 227) 240° (4x) 210° 70.0
12 Ending - Water (-773, -95) 210° (4x) - -
13 Tavern - Rubble (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 120° Hex Map - E 300° 7 8
2 E → U Hex Map - E 60° Hex Map - U 240° 6 9
3 U → D Hex Map - U 300° Hex Map - D 120° 6 10
4 D → S Hex Map - D 300° Hex Map - S 120° 7 11
5 S → O Hex Map - S 240° 16 Space Strip - O 60° 7 10
6 O → X 16 Space Strip - O 240° Hex Map - X 60° 8 17
7 E → Rubble Hex Map - E 180° Tavern - Rubble 5 6
8 X → Water Hex Map - X 210° Ending - Water 60° 3 9


Generated with v11.2.9