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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/21/2026 3:25:25 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=670a6e3280a147818b28ade6124022a9

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Yellow 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 308
Difficulty: Easy
Map Difficulty Score: 95.0

7 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Yellow Player 4 - Red Player Number C U T W Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
3 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
5 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
7 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 308 191 61
32%
38
20%
11
6%
6
3%
36
19%
2
1%
13
7%
19
10%
5
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Hex Map - C (502, -234) 120° (2x) 180°, 60° 41.0
3 Hex Map - U (546, -777) 300° (5x) 60° 77.0
4 Hex Map - T (1047, -544) 0° (0x) 60° 75.0
5 Hex Map - W (1548, -311) 60° (1x) 90° 73.0
6 Ending - Jungle (1918, -311) 90° (2x) - -
7 Tavern - Rubble (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 120° Hex Map - C 300° 7 8
2 C → U Hex Map - C 180° Hex Map - U 6 9
3 U → T Hex Map - U 60° Hex Map - T 240° 6 8
4 T → W Hex Map - T 60° Hex Map - W 240° 4 7
5 C → Rubble Hex Map - C 60° Tavern - Rubble 240° 6 7
6 W → Jungle Hex Map - W 90° Ending - Jungle 300° 3 6


Generated with v11.2.9