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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/23/2026 2:48:34 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=670b2a45e0c7455a858c51bc83e0a07d

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 435
Difficulty: Very Difficult
Map Difficulty Score: 722.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - White Player 4 - Blue Player Number V Sand Blockade 2 X Rubble Blockade 6 S Jungle Blockade 1 O Q J G Water Blockade 4 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
10 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
11 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
12 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
13 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 435 264 95
36%
55
21%
11
4%
6
2%
50
19%
6
2%
22
8%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (203, -649) 300° (5x) on top -
3 Hex Map - V (318, -546) 120° (2x) 180°, 60° 73.0
4 Blockade - Rubble Blockade 6 (767, -1064) 0° (0x) on top -
5 Hex Map - X (635, -1089) 300° (5x) 120° 69.0
6 Blockade - Jungle Blockade 1 (838, -1738) 300° (5x) on top -
7 Hex Map - S (953, -1635) 300° (5x) 120° 55.0
8 16 Space Strip - O (1245, -1907) 300° (5x) 120° 38.0
9 16 Space Strip - Q (1604, -1747) 120° (2x) 60° 26.0
10 Hex Map - J (2132, -1634) 240° (4x) 58.0
11 Blockade - Water Blockade 4 (1947, -1616) 180° (3x) on top -
12 Hex Map - G (1815, -1091) 0° (0x) 30° 69.0
13 Ending - Jungle (2000, -769) 30° (1x) - -
14 Tavern - Rubble (618, -368) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 1 2
2 V → X Hex Map - V 180° Hex Map - X 1 2
3 X → S Hex Map - X 120° Hex Map - S 300° 1 4
4 S → O Hex Map - S 120° 16 Space Strip - O 300° 7 11
5 O → Q 16 Space Strip - O 120° 16 Space Strip - Q 300° 3 5
6 Q → J 16 Space Strip - Q 60° Hex Map - J 240° 1 2
7 J → G Hex Map - J Hex Map - G 180° 1 2
8 V → Rubble Hex Map - V 60° Tavern - Rubble 240° 5 7
9 G → Jungle Hex Map - G 30° Ending - Jungle 240° 3 6


Generated with v11.2.9