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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/2/2026 3:34:41 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=673ae16f378144dab6346d55f868c2f9

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 412
Difficulty: Difficult
Map Difficulty Score: 207.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number K Water Blockade 4 X Sand Blockade 2 O S F Rubble Blockade 6 U Rubble Blockade 3 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 412 248 110
44%
43
17%
10
4%
5
2%
36
15%
7
3%
17
7%
11
4%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (299, 6) 240° (4x) on top -
3 Hex Map - K (409, 389) 240° (4x) 0°, 120° 62.0
4 Blockade - Sand Blockade 2 (679, 407) 180° (3x) on top -
5 Hex Map - X (547, 932) 180° (3x) 69.0
6 16 Space Strip - O (730, 1322) 0° (0x) 300° 38.0
7 Hex Map - S (319, 1634) 0° (0x) 55.0
8 Blockade - Rubble Blockade 6 (589, 1652) 180° (3x) on top -
9 Hex Map - F (457, 2177) 300° (5x) 300° 69.0
10 Blockade - Rubble Blockade 3 (426, 2180) 120° (2x) on top -
11 Hex Map - U (47, 2567) 300° (5x) 270° 77.0
12 Ending - Water (-323, 2567) 270° (5x) - -
13 Tavern - Rubble (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 60° Hex Map - K 240° 5 8
2 K → X Hex Map - K Hex Map - X 180° 5 9
3 X → O Hex Map - X 16 Space Strip - O 180° 5 12
4 O → S 16 Space Strip - O 300° Hex Map - S 120° 3 5
5 S → F Hex Map - S Hex Map - F 180° 5 6
6 F → U Hex Map - F 300° Hex Map - U 120° 2 5
7 K → Rubble Hex Map - K 120° Tavern - Rubble 300° 6 10
8 U → Water Hex Map - U 270° Ending - Water 120° 3 7


Generated with v9.3.13